Now let's get into the cool parts of modding your own character, specifically, making your own from scratch (or from a template). It helps in case your character's face doesn't align properly with its body. ini that contains offset values for the eyes, mouth and the in-game healthbar expression. If a character doesn't have a "masks" folder, the game will assume that character doesn't have moving pupils. It's the only optional element in a character's folder. This one contains the eyes masks in case the character has moving pupils. It has multiple values for each character asset's every frame, this tells the engine how to animate the character. This animation text file contains the animation info for the character. Named "Anim.json" eg: "JoeYellowAnim.json" It contains all the information needed for the game to slice the asset sheet up and extract all the parts as individual pieces. This text file is automatically exported by Texture Packer with the asset sheet above. Named "Sheet.json" eg: "JoeYellowSheet.json" Any other assets - Legs, hands, accesories, anything that wasn't mentioned above.Īll the elements above are stored in this big sheet (pictured above with Pumpkin Joe) exported by TexturePacker later on. Pupil.png - This is the character's eye pupil in case the eyes are designed so that the pupils move around.Both the eyes and the mouth change dynamically in-game. Mouth.png - Similar to the eyes, this is the character's mouth.They have pre-set names mentioned in the "Face" section below. Eyes.png - These are images of the same size consisting of the character's eyes.LifeBarCircle.png - This image goes in the life bar behind the player's expression as a background.BodyFat.png - The inflated version of the character's body (used in modes like Blow Back and Sugar Rush).Body.png - The default body of the character.png images consisting of parts that make up the character. Named "Sheet.png" eg: "JoeYellowSheet.png" There are 4 important elements in every character folder: It has a custom exporter for Move or Die Characters. Spriter - Used to do both of the above.Texture Packer - Used to export the character (The trial version is enough to work with).
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